SDM: Limited Adventure Style - Thread 35 Hungry Youkai !GGKI3UTr5s 2008/06/08 (Sun) 10:09 No. 12049 ▼ File 12129449984.jpg - (122.20KB, 800x600 , catacombs.jpg)
You ignore the doors for now. No sound seems to be coming from behind them anyway. You inch over towards the right wall and bring your torch up, not shining it directly into the alcove in case there is something waiting inside. You tense and turn sideways, presenting a smaller target, then you flick the torchlight into one of the alcoves.
A skeleton.
The alcove is only a couple of feet deep. Lying in the space is a person who died a long time ago. You flick the light up and down, looking at the other bodies in the other alcoves. They're all lying on their backs, arms by their sides or crossed over their chests. You edge closer for a better look. Some of them have the rotten remains of funeral vestments on their bones. Some of the ones further back have rusted pieces of armor, one even has a chain-mail shirt draped over the ribcage. You peer into some of the alcoves, seeing if any of them have perhaps an opening in their back wall. Nothing.
You start to notice the names caved above the heads of the skeletons. The ones further back are all French, unpronounceable. The ones close to the door are are French as well, but the surname you recognize. 'Scarlet.'
You're almost startled for a moment when you take a closer look at the skeletons in the alcoves closest to the doors. They all have long curving canine teeth, perfectly preserved. One of them has spikes of bone all along its forearms and another has a pair of horns on its head. A couple of them are sporting the stubs of elongated tailbones. One of them has a sword laid on its long-decayed breast. Only one of the skeletal hands is still clutching the hilt, the other one having slipped away. The skeleton holding the sword is, as far as you can tell, completely human. Surname is still Scarlet though.
The sword doesn't have a spot of rust on it, perfect sheen of silver lighting up under your torch.
[ ] Ignore the sword.
[ ] Take the sword.
[ ] Ask for the sword.
[ ] Take the skeleton's skull.
[ ] Do something else (specify).
+
[ ] Right door.
[ ] Left door.
Anonymous 2008/06/08 (Sun) 10:13 No. 12053 [x] Ask for the sword.
if no response, then
[x] Take the sword.
+
[x] Left door.
Anonymous 2008/06/08 (Sun) 10:14 No. 12055 [X] Ask for the sword.
Cursed skeletons?
[X] Ask for the Chainmail.
Chaimail is light and doesn't restrict movement.
Anonymous 2008/06/08 (Sun) 10:15 No. 12056 [X] Ask for the sword.
THE ODDEST OF THE CHOICES IS SURELY THE STRONGEST CHOICE!
[X] Right door.
Search thoroughly.
Anonymous 2008/06/08 (Sun) 10:15 No. 12057 [ ] Take the sword.
[ ] Use Common Soul Gem.
[ ] Left door.
>[ ] Use Welkynd Stone.
AHURFDURF
( ´∀`) !UBOAwUTC72 2008/06/08 (Sun) 10:15 No. 12058 [ ] Ask for the sword.
[ ] Right door.
I can has sword plz?
Anonymous 2008/06/08 (Sun) 10:15 No. 12059 [x] Ask for the sword.
Oho, why not be a polite grave robber.
[x] Right Door.
*Scorn* !!D4MGD0ZwZl 2008/06/08 (Sun) 10:16 No. 12060 [ ] Ask for the sword.
[ ] Take the sword.
[ ] Take the skeleton's skull.
The skull must be takeable for a reason, it's too obvious that it will be a bad idea for it to actually be one otherwise it would be ignored.
[ ] Left door.
Anonymous 2008/06/08 (Sun) 10:16 No. 12061 [x] Ask for the sword.
And if that don't work,
[x] Take the sword.
afterwards:
[x] Right door.
Anonymous 2008/06/08 (Sun) 10:16 No. 12062 >One of them has a sword laid on its long-decayed breast. Only one of the skeletal hands is still clutching the hilt, the other one having slipped away. The skeleton holding the sword is, as far as you can tell, completely human. Surname is still Scarlet though.
Is that you Belmonymous?
Anonymous 2008/06/08 (Sun) 10:17 No. 12063 [x] Ask for the sword.
[x] Right door.
HY, if there's no reply, will Belmonymous just leave? Else, I'd rather make that "Ask for the sword, take it if there's no answer."
Anonymous 2008/06/08 (Sun) 10:17 No. 12064 [x] Ask for the sword.
[x] Left door.
Anonymaster 2008/06/08 (Sun) 10:17 No. 12065 [X] Ask for the sword.
[X] Ask for the Chainmail.
And dammit HY, you've finally made me want to punch Sakuya in the fucking face. Are you happy now?
Anonymous 2008/06/08 (Sun) 10:18 No. 12066 We should take the skull, it's there for a reason.
Anonymous 2008/06/08 (Sun) 10:19 No. 12068 [ ] Ask for the sword.
[ ] Take the skeleton's skull.
[ ] Left door.
Anonymous 2008/06/08 (Sun) 10:20 No. 12070 [x] Ask for the sword.
[x] Take the skeleton's skull.
[x] Right door.
Anonymous 2008/06/08 (Sun) 10:22 No. 12071 [x] Take the skeleton's skull.
[x] Wrong door
And when we get the chance....
[x] "So Remilia, Do you know this guy?"
Anonymous 2008/06/08 (Sun) 10:25 No. 12072 [X] Ask for the sword.
[X] Ask for the Chainmail.
+
[X] Right door.
Fuck yeah, next time I'm gonna be a pirate though!
Dr. Doujin !6zq1qwwMaI 2008/06/08 (Sun) 10:27 No. 12073 [x] Press and hold CTRL to see which items are able to be equipped.
[x] Ask for the sword.
[x] Smoke 'em if you got 'em. May be your last chance.
Anonymous 2008/06/08 (Sun) 10:28 No. 12074 [ ] Take the sword.
[ ] Take the skeleton's skull.
SKULLS FOR THE SKULL THRONE
then
[ ] Right door.
Anonymous 2008/06/08 (Sun) 10:29 No. 12075 [ ] Ask for the sword.
[ ] Take the skeleton's skull.
[ ] Ask for the Chainmail.
[ ] Right door.
Better ask for the sword, don't forget the chainmail, it might save your life.
*Scorn* !!D4MGD0ZwZl 2008/06/08 (Sun) 10:30 No. 12076 >>back have rusted pieces of armor, one even has a chain-mail shirt draped over the ribcage
I think the chainmail is rusted, that's why the sword is special because it isn't.
Anonymous 2008/06/08 (Sun) 10:35 No. 12078 Sword made of silver, we're probably gonna face vampires, etcs. We need it.
Anonymous 2008/06/08 (Sun) 10:35 No. 12079 Seems like we landed in the catacombs of the Mansion.
I wonder what else is down here... probably something on par with the vampire upstairs.
Anonymous 2008/06/08 (Sun) 10:37 No. 12081 [x] Ask for the sword.
[x] Left door.
Dr. Doujin !6zq1qwwMaI 2008/06/08 (Sun) 10:40 No. 12085 Have you ever worn chainmail before? It is NOT light. Furthermore, while Belmonymous is strong and quick, but monster is better. Chainmail can prevent slashes and stabs, but your bones are still going to break.
Taking the chainmail = teh lose.
Anonymous 2008/06/08 (Sun) 10:48 No. 12096 [X] Ask for the sword.
[X] Check out the chainmail.
[X] Right door.
> Have you ever worn chainmail before?
Yes.
> It is NOT light.
Yes it is, actually. At least, real, useful chainmail intended to be worn in battle is. Corpses are usually buried in ceremonial armor, though, which is heavy and unsuitable for combat. Can't hurt to check.
Anonymous 2008/06/08 (Sun) 10:48 No. 12097 <YAFKYU> Gee, anon sure doesnt know shit about medieval weaponry
<YAFKYU> I'd point that out on board but I dont want to cause a shitstorm
<YAFKYU> ./sdm/ gets enough of them anyway
<Kapow> do it
<Kapow> anon can't afford to be dumb now
<YAFKYU> ... naaaah.
<Kapow> do it or I'll post the log of this
<YAFKYU> do it
<Kapow> k
Anonymous 2008/06/08 (Sun) 10:50 No. 12099 ▼ File 121294741020.png - (183.75KB, 1024x1024 , Awesome.png)
>>12097 oh Kapow you crazy motherfucker
Anonymous 2008/06/08 (Sun) 10:50 No. 12100 >[ ] Take the skeleton's skull.
Hello obvious red herring.
Anyway, the sword is either a trap set by Sakuya, or it's been enchanted so that it won't be removed by normal people.
[x] Ask for the sword.
if no response, then
[x] Stand away and snatch the sword with your whip.
[x] Right door.
Anonymous 2008/06/08 (Sun) 10:53 No. 12102 [x] Ask for the sword.
[x] Check out the chainmail.
Sounds good to me.
Anonymous 2008/06/08 (Sun) 10:54 No. 12103 ▼ File 121294765997.jpg - (2.37KB, 79x108 , morte.jpg)
Don't trust the skull
Anonymous 2008/06/08 (Sun) 11:15 No. 12111 Too bad HY starts his work tomorrow, writing will slow down.
Anonymous 2008/06/08 (Sun) 11:16 No. 12112 [X] INSERT KEYBOARD INTO USB SLOT #2
>HY: WHAT? I CAN'T READ YOUR MIND!
Anonymous 2008/06/08 (Sun) 11:21 No. 12113 Tension meter is full!
→ ↘ ↓ ↙ ← → + F5
Hungry Youkai !GGKI3UTr5s 2008/06/08 (Sun) 11:21 No. 12114 That sword looks useful, or at the very least a good backup. You don't want to desecrate a grave though, especially of someone who might have been Remilia's ancestor. You respectfully bow your head over the alcove and speak very quietly.
"I have more need of this sword in life than you do in death. Please forgive my intrusion. If I can, I will endeavor to return it to you again. May I take it?"
There is of course no reply. It's just a skeleton.
You gingerly reach out and move the skeleton's hand away from the hilt of the sword, placing it back down on the ribcage. Then you pick up the sword. It is surprisingly lightweight, you give it a couple of practice strokes through the air to get used to it. You have no idea if you have any implanted memories of how to use a sword, but this looks and feels about right. You carefully wipe the sword on your coat to remove any dust, but there isn't any on it. Not a speck. You look back at the skeleton and feel a strange sudden urge to take the skull. You turn and bow your head again, placing the torch down in the alcove to free your hand.
"To prove of my need for your sword, I will take you with me."
A small part of your mind is hurriedly checking the rest of itself for signs of insanity, but you ignore it and grip the skull from behind. It comes right away with only a slight sound of old bone splintering like rotten wood. You can't help but feel for a moment that you've just desecrated a grave beyond repair, but somehow you also feel that this warrior, whoever he was, probably deserves a good laugh watching you get butchered by whatever it is you'll find down here.
You slip the sword through your belt, making sure it's not going to cut you. Then you pick up your torch again and push the skull into one of your pockets, with the empty eye sockets staring out the top, right up at you.
'Well then, let's go." You say to your decapitated friend.
Did that bash on your head earlier do something funny to your brains?
You assume your former caution and inch back towards the door on the right. The splinted wood looks ominous but very old. You try the handle and the door swings slowly open. You don't shine the torch inside yet, waiting until you're sure you can't hear anything. The room is completely dark, but at the other end you can see a faint light coming from a doorway, maybe two hundred yards away. There is no way of telling what is in the room or how big it is. You hear only silence.
[ ] Go quietly towards the light, torch off.
[ ] Shine the torch into the room before crossing it.
[ ] Ask the skull for advice.
*Scorn* !!D4MGD0ZwZl 2008/06/08 (Sun) 11:25 No. 12115 [ ] Shine the torch into the room before crossing it.
[ ] Ask the skull for advice.
Pleasemaketheskullmurryfrommonkeyisland!
Anonymous 2008/06/08 (Sun) 11:25 No. 12116 [X] Shine the torch into the room before crossing it.
Better than walking in blindly.
( ´∀`) !UBOAwUTC72 2008/06/08 (Sun) 11:26 No. 12117 [x] Shine the torch into the room before crossing it.
Anonymous 2008/06/08 (Sun) 11:26 No. 12118 [ ] Ask the skull for advice.
FUCK YES
Anonymaster 2008/06/08 (Sun) 11:27 No. 12119 [ ] Ask the skull for advice.
"Hey man, could you help me out here? I don't want to lose my head."
[X] Shine the torch into the room before crossing it.
Anonymous 2008/06/08 (Sun) 11:27 No. 12120 ▼ File 121294963817.png - (301.64KB, 399x295 , Wilson.png)
What Would Wilson Do?
Anonymous 2008/06/08 (Sun) 11:27 No. 12121 [x] Shine the torch into the room before crossing it.
Anonymous 2008/06/08 (Sun) 11:27 No. 12122 [X] Shine the torch into the room before crossing it.
Anything down here probably has an easier time seeing in the dark than you. Put yourself on even ground with it and shine your light.
Anonymous 2008/06/08 (Sun) 11:27 No. 12123 [X] Ask the skull for advice.
Anonymous 2008/06/08 (Sun) 11:28 No. 12125 [X] Ask the skull for advice.
Our new buddy keeps quiet:
[X] Shine the torch into the room before crossing it.
Anonymous 2008/06/08 (Sun) 11:30 No. 12126 [ ] Shine the torch into the room before crossing it.
[ ] Ask the skull for advice.
Dr. Doujin !6zq1qwwMaI 2008/06/08 (Sun) 11:30 No. 12127 [x] Ask the skull for advice.
Well, we are officially nuts. Might as well roll with it.
Anonymous 2008/06/08 (Sun) 11:31 No. 12129 [ ] Shine the torch into the room before crossing it.
[ ] Ask the skull for advice.
The Skull = Belmonamous' equivalent to MiGAnon's Mr. Banana!
Anonymous 2008/06/08 (Sun) 11:32 No. 12130 [X] Ask the skull for advice.
The Skull, it knows all the answers to our questions.
Anonymous 2008/06/08 (Sun) 11:34 No. 12133 [X] Shine the torch into the room before crossing it.
[X] Ask the skull for advice.
Stealth is not going to help us here, the catacombs are uncharted territory for us. No sense in advertising our presence too much, but don't take stupid risks like walking into darkness. Better to fight things straight up.
Anonymous 2008/06/08 (Sun) 11:38 No. 12134 [X] Shine the torch into the room before crossing it.
[X] Ask the skull for advice.
Anonymous 2008/06/08 (Sun) 11:40 No. 12135 [x] Ask the skull for advice.
[x] Shine the torch into the room before crossing it.
Anonymous 2008/06/08 (Sun) 11:41 No. 12136 [x] Ask the skull for advice.
My dear skull, I happen to be a situation where I am boned.
Anonymous 2008/06/08 (Sun) 11:44 No. 12137 Hold the skull up in your hands and say:
Alas, poor Yorick! I knew him, Horatio; a fellow of infinite jest, of most excellent fancy; he hath borne me on his back a thousand times; and now, how abhorred in my imagination it is! my gorge rises at it. Here hung those lips that I have kissed I know not how oft. Where be your gibes now?
Anonymous 2008/06/08 (Sun) 11:45 No. 12139 [X] Shine the torch into the room before crossing it.
[X] Ask the skull for advice.
Both of them please.
Hungry Youkai !GGKI3UTr5s 2008/06/08 (Sun) 11:58 No. 12143 You glance down at the eye sockets, glaring up at you from your pocket.
"I have a question, do you know what's in this room?" You whisper to the skull.
There is of course, no reply.
"Okay, I'll take that as a no." You say, nodding. "Thanks anyway." You think for a moment.
"Do you think it would be a good idea to check out the room first?" You whisper. The skull stays silent. "Of course, if there is something in there, it can probably see in the dark. I can't." You shrug, talking to yourself. "Thanks skull."
You rub the back of your head. Why are you talking to a dead person?
Very slowly, you start to move the torch over the floor. The room extends off to your left and right by only about ten feet. It just seems to be a long, very plain corridor. There is something in the corner at the other end. You can't quite see what it is. Like a large mottled, indistinct lump on the ground. You step into the room and start to make your way across to the doorway with the light, gently moving your torch back and forth as you walk. You try to keep your footsteps light and your breathing shallow, just in case anything can hear you. Then a sudden bolt of cold fear goes up your spine. You stop dead in your tracks and with aching slowness you ease the torch up to point at the ceiling. It's the one thing you forgot to check before you entered the room.
Nothing. Just plain grey brickwork again.
You move your torch down and take a couple of steps forward, patting the skull to reassure yourself he is still there. Wait, you stop. You strain your ears but you can't hear any movement.
That thing, that lump in the far corner of the room is no longer there.
[ ] Stop where you are, check the whole room with the light.
[ ] Run for the far door, torch on.
[ ] Run for the far door, torch off.
[ ] Ignore it, keep going.
[ ] Draw your sword.
[ ] Ready your whip.
Anonymaster 2008/06/08 (Sun) 12:01 No. 12144 [X] Run for the far door, torch off.
Whatever that thing is, it's fast. Putting the torch away would make it harder to see, yes, but it would also make it easier to run away. Plus, we don't want the torch getting destroyed.
Anonymous 2008/06/08 (Sun) 12:02 No. 12145 [x] Toss the torch to the ground to light the area
[x] Ready your whip.
( ´∀`) !UBOAwUTC72 2008/06/08 (Sun) 12:02 No. 12146 ▼ File 121295174185.gif - (54.12KB, 384x512 , 1209438690082.gif)
[x] Draw your sword.
SUDDENLY
Anonymous 2008/06/08 (Sun) 12:04 No. 12149 [x] Draw your sword
the whip requires a lot of room to be used correctly, remember? we're in a dungeon.
Anonymous 2008/06/08 (Sun) 12:04 No. 12151 [ ] Stop where you are, check the whole room with the light.
[ ] Ready your whip.
WHIPPAN GAEMU
Anonymous 2008/06/08 (Sun) 12:05 No. 12152 [x] Stop where you are, check the whole room with the light.
[x] Ready your whip.
Anonymous 2008/06/08 (Sun) 12:06 No. 12155 [x] Stop where you are, check the whole room with the light.
[x] Ready your whip.
Anonymous 2008/06/08 (Sun) 12:06 No. 12156 [X] Run for the far door, torch off.
[X] Draw your sword.
I'm not sure how big the sword is, but i'm sure we want our both hands on it.
Anonymous 2008/06/08 (Sun) 12:07 No. 12157 Tie the sword to your whip.
Sword-Whip, now everyone is happy!
Anonymous 2008/06/08 (Sun) 12:11 No. 12160 Say HY, if we did anything differently, would Sakuya have won against whatever is in the tower ?
Anonymous 2008/06/08 (Sun) 12:11 No. 12162 [x] Stop where you are, check the whole room with the light.
[x] Draw your sword
Anonymous 2008/06/08 (Sun) 12:12 No. 12163 [X] Stop where you are, check the whole room with the light.
[X] Draw your sword.
Not enough room for effective whip.
Anonymous 2008/06/08 (Sun) 12:18 No. 12168 [X] Stop where you are, check the whole room with the light.
[X] Draw your sword.
Whip is not ideal in this situation. That thing is fast enough to close the distance between us in a heartbeat, and the whip requires more room and more distance to use effectively. We want a weapon that we can use at close range and quickly.
Anonymous 2008/06/08 (Sun) 12:19 No. 12169 ▼ File 121295274368.jpg - (174.48KB, 600x639 , 121260199582.jpg)
>>12166 But Sakuya is a dyke in denial.
Anonymous 2008/06/08 (Sun) 12:20 No. 12170 [x] Hold the electric torch with your teeth
[x] Draw your sword.
[x] Ready your whip.
Two-Weapon Fighting to threaten anything within 15'. Bring it, motherfucker.
Anonymous 2008/06/08 (Sun) 12:21 No. 12173 [x] Stop where you are, check the whole room with the light.
[x] Draw your sword.
Anonymous 2008/06/08 (Sun) 12:21 No. 12174 ▼ File 121295289049.jpg - (51.95KB, 417x511 , chanun.jpg)
Anonymous 2008/06/08 (Sun) 12:22 No. 12175 ▼ File 121295295217.jpg - (18.32KB, 240x255 , Black%20Mage.jpg)
Anonymous 2008/06/08 (Sun) 12:23 No. 12176 ▼ File 121295301297.jpg - (82.95KB, 570x900 , sc3-ivy-01.jpg)
If you want to have a sword-whip then better get one of these
*Scorn* !!D4MGD0ZwZl 2008/06/08 (Sun) 12:25 No. 12178 It's brown mold! Don't use heat on it whatever you do!
[ ] Get ye flask.
Anonymous 2008/06/08 (Sun) 12:29 No. 12181 ▼ File 121295339419.jpg - (126.56KB, 750x720 , 1212953101775.jpg)
Anonymous 2008/06/08 (Sun) 12:40 No. 12183 [X] Draw your sword.
[X] Run for the far door, torch on.
It's mottled? OH FUCK!
Anonymous 2008/06/08 (Sun) 13:08 No. 12184 Criminey, there are MORE of those mottled bastards? And it moves completely silently? And we're in the middle of a 20 foot by 20(?) foot room, with only a focused source of light? Bloody hell.
I'm in too much despair to vote.
Anonymous 2008/06/08 (Sun) 13:14 No. 12186 you know what this little mottled thing needs? a [x] Hug.
Anonymous 2008/06/08 (Sun) 13:15 No. 12188 [X] Draw your sword.
[X] Run for the far door, torch on.
Anonymous 2008/06/08 (Sun) 13:16 No. 12189 Watch this all be a test by Sakuya to see if we are capable of killing the thing upstairs since she couldn't. If we survive, we go on to show that bitch by killing it and making everything smooth sailing from there.
Anonymous 2008/06/08 (Sun) 13:21 No. 12194 [x] Run for the far door, torch on.
[x] Draw your sword.
belnonymous might have tiem stoppin abilities
Hungry Youkai !GGKI3UTr5s 2008/06/08 (Sun) 13:46 No. 12203 You draw the sword from your belt in one swift motion, holding it point-down and tensing, ready to strike out in any direction. With your other hand you make a slow circle of the room, shining the light over the walls, up and down, across the ceiling. Nothing there. As you move the light back closer to you again there is a movement at the edge of your vision. You spin to face it, trying to get the light on it, bringing your sword up to parry any sudden blows.
The thing freezes for a moment in the torchlight. You get a glimpse of it, vaguely human outline but something horribly canine about the facial features, elongated and thrust forwards. It's skin is a dark greenish-brown and it looks completely emaciated. It makes a panicked, low, animalistic screeching noise and vanishes from the light before you can react again. You brace yourself for an impact, but it never comes. You spin the torch around, trying to catch it before it reaches you. Instead you manage to get a glimpse of it slipping through the door where the light is coming from. It moves out of sight beyond the doorway and you start to follow, slowly at first but picking up speed as you get closer to the light.
Beyond the doorway you can see more brick walling, jumbled this time, all corners and bits of fallen masonry. The light seems to be coming from several electric bulbs high up on the ceiling, lining the corridor, surrounded by metal casings. You switch off the torch to conserve the battery and start to check all around you as you step into this new section of corridor. Nothing here. Then you have an idea and look up. Those bulbs must be getting power from somewhere, probably the Mansion. There are wires connecting them on the ceiling, leading off down the corridor. If you follow that, maybe you have a chance. Then, as you take a step further into the corridor, you check around a corner of wall and look into a little dead-end side passage. The thing you saw before is in there, back to you, lying on the ground in a fetal position, hands cradling its head.
[ ] Follow the wiring.
[ ] Attack the creature while you can, make it a clean kill.
[ ] To try talk to the creature.
[ ] Poke the creature with your foot.
[ ] Ask the skull what to do.
Anonymous 2008/06/08 (Sun) 13:48 No. 12204 [x] Attack the creature while you can, make it a clean kill.
[x] Ask the skull if that was the one.
Anonymous 2008/06/08 (Sun) 13:48 No. 12205 [ ] Ask the skull what to do.
[ ] To try talk to the creature.
You know the drill, skull talk, but this time we have a new friend to talk to.
Anonymous 2008/06/08 (Sun) 13:50 No. 12206 [ ] Ask the skull what to do.
[ ] To try talk to the creature.
If it attacks us, we can just attack it back anyway. Might as well try to reason with it.
Anonymous 2008/06/08 (Sun) 13:50 No. 12208 [X] To try talk to the creature.
Hell, we are crazy enough to talk to a skull
Anonymous 2008/06/08 (Sun) 13:51 No. 12209 [x] To try talk to the creature.
Anonymous 2008/06/08 (Sun) 13:52 No. 12211 [ ] To try talk to the creature, but brace yourself.
( ´∀`) !UBOAwUTC72 2008/06/08 (Sun) 13:52 No. 12212 [x] To try talk to the creature.
HAY BUDDY WANT SOME VODKA?
Anonymous 2008/06/08 (Sun) 13:52 No. 12213 [ ] Ask the skull what to do.
[ ] To try talk to the creature.
Anonymous 2008/06/08 (Sun) 13:52 No. 12214 [X] Try to talk to the creature.
More scared of us than we are of it, and probably not faking since it could have attacked us in the darkness.
Anonymous of Austria 2008/06/08 (Sun) 13:52 No. 12215 [X] To try talk to the creature.
Anonymous 2008/06/08 (Sun) 13:53 No. 12216 [ ] Ask the skull what to do
[ ] To try talk to the creature.
Hey, hey, we're cool. See? See? No more Mr. Bad Light Box!
Anonymous 2008/06/08 (Sun) 13:53 No. 12217 Poor critter. I'm tempted to kill it, but that thing is bloody FAST. ...then again, if we can't handle it, we won't be able to handle what comes. Best to get rid of it, or it might get over its cowardice and attack us later.
[x] Attack the creature while you can, make it a clean kill.
Anonymous 2008/06/08 (Sun) 13:54 No. 12218 [x] Ask the skull what to do.
[x] To try talk to the creature.
I TOLD YOU GUYS THIS MONSTER NEEDS SOME LOVIN'!
Anonymous 2008/06/08 (Sun) 13:54 No. 12219 [x] To try talk to the creature.
Not making fun of the awesome grammar, serious vote.
Anonymous 2008/06/08 (Sun) 13:55 No. 12220 [ ] To try talk to the creature, but brace yourself.
Anonymous 2008/06/08 (Sun) 13:56 No. 12221 [ ] Ask the skull what to do.
[ ] To try talk to the creature.
If we pick this option long enough the skull will answer us.
Anonymous 2008/06/08 (Sun) 13:56 No. 12222 [x] Three-way hug between the skull, the creature and Belmonymous.
Anonymous 2008/06/08 (Sun) 13:56 No. 12223 [x] Try to talk to the creature.
sup, exposition monster
Anonymous 2008/06/08 (Sun) 13:57 No. 12225 [X] Ask the skull what to do.
[X] To try talk to the creature.
[X] Follow the wiring.
Anonymous 2008/06/08 (Sun) 13:58 No. 12226 ▼ File 121295873314.jpg - (100.35KB, 850x782 , MiGAnon.jpg)
>>12217 >but that thing is bloody FAST. >Best to get rid of it Sounds like a familiar failed plan...
Anonymous 2008/06/08 (Sun) 14:00 No. 12227 [ ] Ask the skull what to do.
[ ] To try talk to the creature.
Anonymous 2008/06/08 (Sun) 14:00 No. 12228 If the creature doesn't respond, don't leave it alive. It'll probably appear later after we've been wounded fighting a more aggressive creature, attracted by the smell of blood. And then it will eat us while we're weakened.
Hungry Youkai !GGKI3UTr5s 2008/06/08 (Sun) 14:03 No. 12232 Sorry about the horrible word-swapping typo there.
Anonymous 2008/06/08 (Sun) 14:04 No. 12233 [X] To try talk to the creature.
If it wanted to attack us it would have done so already.
Anonymous 2008/06/08 (Sun) 14:05 No. 12235 [X] Ask the skull what to do.
[X] To try talk to the creature.
Anonymous 2008/06/08 (Sun) 14:08 No. 12237 [X] Ask the skull what to do.
[X] Try to talk to the creature.
DO WANT LISA TREVOR ROUTE!
Anonymous 2008/06/08 (Sun) 14:09 No. 12238 I'm sorry Mr. Skull, but you're going to have to be a make-shift tambourine for a bit. We need that hairpin to get out of here.
Anonymous 2008/06/08 (Sun) 14:11 No. 12240 [ ] Ask the skull what to do.
then
[ ] Try to talk to the creature
Anonymous 2008/06/08 (Sun) 14:16 No. 12244 [x] Ask the skull what to do.
[x] Try to talk to the creature
Hungry Youkai !GGKI3UTr5s 2008/06/08 (Sun) 14:30 No. 12246 You peer at the creature for a moment before stepping back and taking the skull out of your pocket. You hold the skull up, eye sockets forward, so he can see the thing lying on the floor.
"What do you think?" You whisper to the skull.
The skull stays silent.
"Uh-huh, I mean I don't get it either." You say. "Whatever it is, it must be scared or something."
No response from the skull.
"Okay, good idea." You say.
You take a step forwards, holding the skull next to you so he can join in if need be.
"Hello?" You ask the creature on the ground.
It swivels its head around to look at you. Well, it's certainly ugly. Its nose and jaw are disfigured, thrust forward like the face of a dog. It's eyes are tiny and pure red. The fingers on the hands holding its head are each tipped with what were probably once razor-sharp claws, but now just look ragged and twisted.
You hold the skull up so he can get a better look at the creature.
"We're not going to hurt you." You say to the creature. Well, you're going to hurt it if it tries to eat you, or perhaps if it tries to take the skull away.
The creature slowly picks itself up off the ground and peers at you, head bobbing up and down. It's hunched over, like its spine is curved.
"Do you understand me?" You ask. "Does he look like he understands me?" You ask the skull.
The creature says nothing in response, just looks between you and the skull.
This close up you get a whiff of the horrible stench coming off the creature. Smells like a stagnant lake full of rat piss. You also get a look at its mouth. It has fangs. Not as prominent as Remilia's or those on the skeletons you saw, but vampire's fangs all the same. Experimentally, you take a step back from the creature. It raises its head. You take another and it steps towards you. You step towards it and it cowers back a little.
You try walking a few steps away and it follows, still peering at you.
[ ] Allow it to follow.
[ ] Let the skull talk to it.
[ ] Kill it now.
[ ] Poke it.
[ ] Give it a name.
Anonymous 2008/06/08 (Sun) 14:32 No. 12247 [x] Allow it to follow.
[x] Let the skull talk to it.
FUCK YEAH LOSING OUR MIND
Anonymous 2008/06/08 (Sun) 14:32 No. 12248 [ ] Give it a name.
[ ] Let the skull talk to it.
[ ] Allow it to follow.
Woo!
Anonymous 2008/06/08 (Sun) 14:33 No. 12249 [ ] Allow it to follow.
[ ] Give it a name.
Dr. Doujin !6zq1qwwMaI 2008/06/08 (Sun) 14:33 No. 12250 [x] Let the skull talk to it.
WTF? Seriously I just give up. All aboard the crazy train.
Anonymous 2008/06/08 (Sun) 14:33 No. 12251 [x] Allow it to follow.
shall we show sakuya our new pets? (provided it doesn't try to kill us in the process)
Anonymous 2008/06/08 (Sun) 14:34 No. 12252 ▼ File 121296086138.jpg - (46.96KB, 520x520 , dante.jpg)
>"What do you think?" You whisper to the skull.
>The skull stays silent.
>"Uh-huh, I mean I don't get it either." You say. "Whatever it is, it must be scared or something."
>No response from the skull.
>"Okay, good idea." You say.
Anonymous 2008/06/08 (Sun) 14:34 No. 12253 [X] Give it a name. (William)
A fine name for a fine man.
Anonymous 2008/06/08 (Sun) 14:34 No. 12254 [X] Allow it to follow.
[X] Give it a name - Dogmeat.
[X] Let the skull talk to it, if the skull wants to. Don't force anything. They'll become friends in their own way.
( ´∀`) !UBOAwUTC72 2008/06/08 (Sun) 14:34 No. 12255 [ ] Give it a name.
[ ] Let the skull talk to it.
[ ] Allow it to follow.
Anonymous 2008/06/08 (Sun) 14:34 No. 12256 [ ] Give it a name.
[ ] Let the skull talk to it.
[ ] Allow it to follow.
Giving into the insanity.
Anonymous 2008/06/08 (Sun) 14:35 No. 12258 [X] Allow it to follow.
[X] Let the skull talk to it.
Anonymous 2008/06/08 (Sun) 14:35 No. 12259 [X] Let the skull talk to it.
[X] Allow it to follow.
[X] Give it a name. (Sakuya)
NOW WE LOST IT
Anonymous 2008/06/08 (Sun) 14:35 No. 12260 [x] Give it a name.
[x] Let the skull talk to it.
[x] Allow it to follow.
Anonymous 2008/06/08 (Sun) 14:35 No. 12261 [X] Allow it to follow.
[X] Let the skull talk to it.
[X] Let the skull give it a name.
Anonymous 2008/06/08 (Sun) 14:35 No. 12262 [X] Allow it to follow.
Don't allow it to leave your line of sight and keep your guard up.
YAFKYU !nmVOHsTRd. 2008/06/08 (Sun) 14:36 No. 12263 [RED] Kill it now.
YOU'RE TOO SOFT ANON
Anonymous 2008/06/08 (Sun) 14:36 No. 12265 [x] Give it a name.
[x] Allow it to follow.
Oh God, what the hell is going to happen when we get out of here? What are we going to tell Remilia?
"Oh, hey. I've got the skull of one of your ancestors here, and what I think may be one of your relatives followed me back. Can I keep them?"?
Anonymous 2008/06/08 (Sun) 14:36 No. 12266 [x] Give it a name.
[x] Allow it to follow.
We'll let our little monster tag along,who knows, it might come in handy, but if there is any sense of him wanting to touch our bony friend -->[x] Kill it now.
Anonymous 2008/06/08 (Sun) 14:36 No. 12267 [x] Allow it to follow.
[x] Give it a name.
Anonymous 2008/06/08 (Sun) 14:37 No. 12269 [x] Kill it now.
This is gonna be one of those strength-in-numbers monsters. It may be harmless now, but when its mates turn up it's going to assist in ripping us to pieces. Sakuya sent us down here to DIE, so it's safe to assume that the monsters down here are dangerous.
Anonymous 2008/06/08 (Sun) 14:37 No. 12270 [X] Give it a name.
[X] Let the skull talk to it.
[X] Allow it to follow.
Seems reasonable. But we're going to whack it good if it seems fishy.
Anonymous 2008/06/08 (Sun) 14:38 No. 12273 [X] Give it a name.
[X] Let the skull talk to it.
[X] Allow it to follow.
THIS PARTY IS GETTIN CRAZY TONIGHT IN THE TOMBS!
Anonymous 2008/06/08 (Sun) 14:38 No. 12274 [X] Kill it now.
Do you all really think it's a good idea to be merciful to this thing?
Hungry Youkai !GGKI3UTr5s 2008/06/08 (Sun) 14:39 No. 12275 Also, you know, vote for a name?
Anonymous 2008/06/08 (Sun) 14:40 No. 12276 [X] Let the skull talk to it.
[X] Allow it to follow.
[X] Give it a name. (Sakuya)
NOW WE LOST IT
Anonymous 2008/06/08 (Sun) 14:40 No. 12277 [X] Allow it to follow.
[X] Let the skull talk to it.
[X] Let the skull give it a name.
Deleted my post in favor of this. Skull will definately have better name ideas than us.
Anonymous 2008/06/08 (Sun) 14:42 No. 12280 We'll call our new friend... Hong Meiling.
Anonymous 2008/06/08 (Sun) 14:43 No. 12282 [X] Give it a name.
[X] Let the skull talk to it.
[X] Allow it to follow.
Name: Sakuya!jOmBcI54aU!!WwAwN5BJHj
Anonymous 2008/06/08 (Sun) 14:43 No. 12283 We're about to die and Sakuya's plan will have worked. Remilia is going to be widowed and spend an eternity alone without Belmonymous.
GOOD JOB
Dr. Doujin !6zq1qwwMaI 2008/06/08 (Sun) 14:45 No. 12286 >>Name: Sakuya!jOmBcI54aU!!WwAwN5BJHj
Oh ho, why not. We are going to die any minute anyways.
Anonymous 2008/06/08 (Sun) 14:45 No. 12287 Lets call the beast Agent Moulder and the skull Agent Skully.
Anonymous 2008/06/08 (Sun) 14:45 No. 12288 THE SKULL HAS SPOKEN!
SAGUYA WILL BE ITS NAME!
Anonymous 2008/06/08 (Sun) 14:45 No. 12289 Wait, no, there was something even more awesome.
[X] Allow it to follow.
[X] Let the skull talk to it.
[X] Let the skull give it a name.
Anonymous 2008/06/08 (Sun) 14:45 No. 12290 [x] Give it a name. (Saguya)
[x] Let the skull talk to it.
[x] Allow it to follow.
This is a good idea and I support it.
Sakuya !jOmBcI54aU!!WwAwN5BJHj 2008/06/08 (Sun) 14:46 No. 12292 To be! Or not to be! That is the question!
Anonymous 2008/06/08 (Sun) 14:49 No. 12297 Why are we talking to a skull like a crazy sob?
Anonymous 2008/06/08 (Sun) 14:50 No. 12298 [x] Kill it now.
Now cracks a noble heart. Good-night, sweet prince;
And flights of angels sing thee to thy rest.
Hungry Youkai !GGKI3UTr5s 2008/06/08 (Sun) 14:50 No. 12299 I don't know what the fuck. Writing now.
Anonymous 2008/06/08 (Sun) 14:57 No. 12301 Damn it anonymous, take this a bit more seriously. Things are really going to get fucked up if you continue to dick around with that skull and attempt to befriend basement monsters. Stop being nice, stop dicking around, grow some god damned balls and cut down anything that gets in the way of the exit.
Sakuya !jOmBcI54aU!!WwAwN5BJHj 2008/06/08 (Sun) 14:58 No. 12303 ▼ File 121296229649.png - (403.45KB, 617x471 , sakuya killed smb.png)
"Am I still the bad GIRL?" Silly Dumbass.. Can't you read in my sentences? I've said, Remilia will, also die because of that thing upstairs! I just hate you because of that. But you always say, fuck my balance theory.. no Belmonyous, you just fucked yourself.. HAHAHAHAHA!!"
Anonymous 2008/06/08 (Sun) 14:59 No. 12306 [x] Hold the skull in front of you
Alas, poor Yorick! I knew him, Horatio, a fellow of infinite jest, of most excellent fancy. He hath bore me on his back a thousand times, and now how abhorr'd in my imagination it is! My gorge rises at it.
Sakuya !jOmBcI54aU!!WwAwN5BJHj 2008/06/08 (Sun) 15:04 No. 12311 Picking up a skull and talking to it, is funny..
I like the Shakespeare route too.
Anonymous 2008/06/08 (Sun) 15:05 No. 12314 really i dont think taking the skull by itself will cause us a bad end, turned around and letting the monster follow us will probably though, having said that its always fun to try alternate sollutions
Rio 2008/06/08 (Sun) 15:06 No. 12316 I just hope we recover from this after a little rest and medical treatment. Explaining it as the effects of isolation(albeit very short) and head trauma works best, as it can be repaired.
Hungry Youkai !GGKI3UTr5s 2008/06/08 (Sun) 15:07 No. 12317 You take a couple more steps away from it, just to make sure it 's doing what you think it's doing. Yup, it hops along a few steps behind you. You decide to let it follow. It's not tried to attack you or anything and it seems pretty harmless, killing it would just be unnecessary violence. You put your sword back in your belt and start off down the corridor, making sure to keep one eye on your new stinky companion ambling along behind you.
You realize you're still holding the skull and move to put it back in your pocket.
"Oh? What's that?" You hold the skull up again. "Okay, I guess."
You stop and turn around, holding up the skull so he can see the weird creature again. The thing stops and peers at the skull.
There is only silence.
"That sounds like a good idea." You say. "But what?"
More silence. The creature scratches it's stomach.
"You decide." You say.
Silence.
"Saguya?" You laugh a little. "Haha! Saguya!" You turn the skull around and grin at it. "Good one, I think it's perfect, well done."
You pop the skull back into your pocket and look back up at the creature.
"Your name is now Saguya. I hope you like it."
The creature closes its eyes and opens its mouth. It makes a sound somewhat like an 'uuuuuunnnnn' and then just looks at you again.
"I'm glad you agree. Come on." You set off down the corridor again, scratching the back of your head. Hmm, feels kind of funny.
The corridor branches off in two different directions, fallen masonry clustered around the split. Saguya bounds past you and starts sniffing the air in front of one of the passageways. You can smell something very strange down from that direction. The other way is dark though, looks like the lightbulbs have been failing.
[ ] Smelly.
[ ] Dark.
[ ] Ask the skull.
Anonymous 2008/06/08 (Sun) 15:09 No. 12319 [ ] Ask the skull.
WHY NOT
Anonymous 2008/06/08 (Sun) 15:09 No. 12321 Time to get serious, no more skull asking.
[X] Dark.
( ´∀`) !UBOAwUTC72 2008/06/08 (Sun) 15:10 No. 12323 [x] Ask the skull.
It's been right so far.
Anonymous 2008/06/08 (Sun) 15:10 No. 12324 A bit of morbid humor like carrying around a skull for company won't hurt Belmonymous.
On the other hand, letting a horrible aberration of flesh follow him around...
Anonymous 2008/06/08 (Sun) 15:11 No. 12325 [X] Ask the skull.
in during shakespeare.
Anonymous 2008/06/08 (Sun) 15:11 No. 12326 [X] Smelly.
If the lights are failing then the wiring in that direction is bad. I would think that the areas farther from the mansion would be the parts that fell into disrepair faster.
On another note, Sierra adventure games always irritated me. Interpret that as you will.
Anonymous 2008/06/08 (Sun) 15:11 No. 12327 [x] Smelly.
oh jesus christ this is going to be an "Itchy. Tasty" ending isn't it?
Anonymous 2008/06/08 (Sun) 15:11 No. 12328 [x] Ask the skull. its kept us alive so far (at the cost of our sanity)
Anonymous 2008/06/08 (Sun) 15:11 No. 12329 [X] Dark.
Asking the Skull was funny for a while, but now we need to recognize that we are in a surrounding that is full of things that want to fucking kill us.
We need to stop being stupid and get serious.
Anonymous 2008/06/08 (Sun) 15:13 No. 12334 [x] Smelly.
the skull had its spotlight, now for saguya
Anonymous 2008/06/08 (Sun) 15:13 No. 12335 [ ] Dark.
Smelly = BAD
Also, drop the damn skull. The dog-thing will probably protect us from what's down here, so no need to kill it or ditch it.
Anonymous 2008/06/08 (Sun) 15:13 No. 12336 [x] Follow the wiring.
Unless it goes both ways, in which case:
[x] Dark
We have a flashlight, and we don't want to run into anything down here that has a smell.
Also:
[x] Leave the skull in front of the other passage, ask it to check it out for you
Enough of this. That's a good end to it, isn't it?
Anonymous 2008/06/08 (Sun) 15:13 No. 12337 [x] Ask the skull.
And count the shadows.
Anonymous 2008/06/08 (Sun) 15:14 No. 12339 [X] Smelly.
Well, Remilia used the basement to store those hideous half-youkai bloodbags. The one we met stank pretty bad, so I guess this is closer to the mansion.
Anonymous 2008/06/08 (Sun) 15:15 No. 12340 [X] Ask the skull, but barring a stern warning,
[X] Dark.
Smelly sounds bad. (Honestly, though, it's pretty much random.)
As regards screwing around - we went to sleep in Remilia's arms and woke up to psycho Sakuya and an apparently lethal dungeon crawl. A little skull talking is fine, takes our mind off the creeping fear that we may not see Remi again. Creature befriending is not only a generally good idea but possibly necessary; there's SOMETHING down here that Sakuya believes is not only capable of but assured to kill us, even with our full gear, and she knows the location better than we do. Entering combat when another option is possible is folly.
Anonymous 2008/06/08 (Sun) 15:15 No. 12341 Mh, in the smelly direction there might be more of those things. Which could be for good or bad, they could dwell in the safe areas but with strength in number they might decide to eat us. We might also get killed in the dark spots down here, though.
( ´∀`) !UBOAwUTC72 2008/06/08 (Sun) 15:15 No. 12342 ▼ File 12129633384.jpg - (20.34KB, 512x288 , ASTRO ZOMBIE.jpg)
Anonymous 2008/06/08 (Sun) 15:16 No. 12343 [x] Smelly.
Belmonyous has conquered the tension of this situation by spontaneously developing schizophrenia.
Anonymous 2008/06/08 (Sun) 15:18 No. 12346 ▼ File 121296353611.jpg - (17.26KB, 108x96 , headofnavigator.jpg)
[x] Ask the skull.
Skulls have a long history of navigating through labyrinths
Anonymous 2008/06/08 (Sun) 15:19 No. 12350 [x] Dark.
[x] Engrave Elbereth on the floor in front of the smelly corridor.
Hungry Youkai !GGKI3UTr5s 2008/06/08 (Sun) 15:19 No. 12351 Right, that's all for tonight, need to stop early because of work tomorrow morning.
And now for even worse news, this is the schedule for updates from now on, due to work. The writing itself will not slow down, but the only free time I have for updates is 5pm-11pm GMT. I can't afford to stay up late every night because frankly avoiding daytime tiredness is important when your job involves heavy machinery, large animals and a poor health and safety record. I will attempt to finish the Remilia route at as full a speed as I can without rushing it or leaving things out, but after that I'm not promising when the next route will start or how fast I can write it. I will do my best to make sure the quality of the writing stays as it is, or improves. That's all.
Back tomorrow!
Anonymous 2008/06/08 (Sun) 15:26 No. 12358 [X] Put skull away for now, but not without some half-assed Shakespeare.
[X] Smelly.
Sakuya !jOmBcI54aU!!WwAwN5BJHj 2008/06/08 (Sun) 15:28 No. 12360 [X] Ask the skull.
Also you've chosen the LUNATIC MODO. enjoy the consequences.
ALSO that creature could show you, the unspotted enemies. Just watch its gestures, sounds, I mean maybe it will stop, or run away if the boss monster appears, or so and I know you know what I mean..
Anonymous 2008/06/08 (Sun) 15:32 No. 12362 [x] Drop the skull
I've learned not to piss off the DM. He'll make everyone think we're nuts when we get out or something.
Rio 2008/06/08 (Sun) 15:32 No. 12363 [] Smelly.
Don't want to run into a Grue.
Anonymous 2008/06/08 (Sun) 15:32 No. 12364 ▼ File 12129643707.jpg - (108.18KB, 530x655 , remi is alone.jpg)
Meanwhile...
Anonymous 2008/06/08 (Sun) 15:36 No. 12367 [x] Drop the skull
Shouldn't have even given us the option
Anonymous 2008/06/08 (Sun) 15:36 No. 12368 >when your job involves heavy machinery, large animals
Sounds like your going to war or big game hunting. Good luck, we might avenge your death if you never come back.
Anonymous 2008/06/08 (Sun) 15:38 No. 12369 >and I know you know what I mean
That's just too meta. You've lost me.
Good night, everybody!
Rio 2008/06/08 (Sun) 15:42 No. 12372 Also
[] Drop the skull
Also, when we get back to Remi, mention that it is remarkably hard to get out of the maze under the garden, and also mention you weren't aware of Sakuya having a key to her room. All this while looking tired, and then collapse afterward.
Anonymous 2008/06/08 (Sun) 15:47 No. 12375 ▼ File 121296526161.gif - (40.57KB, 328x400 , youmuwut3.gif)
YAFKYU !nmVOHsTRd. 2008/06/08 (Sun) 15:49 No. 12377 ▼ File 121296537263.png - (120.54KB, 687x231 , WHATAREYOUDOING.png)
>>12370 WHAT ARE YOU DOING, DUMBASS!
Anonymous 2008/06/08 (Sun) 15:55 No. 12383 ▼ File 121296573171.png - (7.26KB, 478x197 , lolno.png)
>>12379 Thanks for the heads up
>Another secret coming from IRC >HY is planning to "punish" anonymous for his stupidity Anonymous 2008/06/08 (Sun) 15:57 No. 12384 ▼ File 12129658438.jpg - (172.33KB, 370x480 , daisy_imbesi_toy_poodle_march_2008_dog_model.jpg)
>>12370 Yet another secret incoming from IRC
HY is in fact a poodle and likes to play soccer. He is also italian.
wait what?
Anonymous 2008/06/08 (Sun) 16:11 No. 12390 ▼ File 121296668050.gif - (2.58KB, 59x80 , little_murray.gif)
newfags don't know bout awesome skulls.
[X] Don't drop the skull.
Anonymous 2008/06/08 (Sun) 16:12 No. 12391 Anyone else think it's a bad idea to go the smelly way? If we end up in a room full of those vampire things then we may just get our ass kicked.
Anonymous 2008/06/08 (Sun) 16:13 No. 12392 Christ, what's been happening here? Skull route confirmed for next playthrough?
Anonymous 2008/06/08 (Sun) 16:18 No. 12396 What the hell Anonymous.
Do you not remember what happened at the end of that Tom Hanks movie? HE BOUGHT ANOTHER WILSON.
A VOLLEYBALL/SKULL IS FINE, TOO.
Rio 2008/06/08 (Sun) 16:26 No. 12401 No, killing her wouldn't work. Smack her in the face REALLY hard. Then, kick in the shins. Hard. Harder than could be imagined. Then move on. We shouldn't kill people, even when they try to kill us. Makes a better story.
Anonymous 2008/06/08 (Sun) 16:29 No. 12403 ▼ File 121296779615.gif - (56.81KB, 200x160 , 1194374427021.gif)
Anonymous 2008/06/08 (Sun) 16:35 No. 12406 ▼ File 121296815240.jpg - (35.93KB, 640x512 , patchy.jpg)
>You misspelled Patchouli.
Anonymous 2008/06/08 (Sun) 16:37 No. 12407 ▼ File 12129682745.jpg - (100.06KB, 400x400 , 1212801202541.jpg)
>>You misspelled Flandre
Anonymous 2008/06/08 (Sun) 16:38 No. 12408 It might be cool to just walk in to the mansion like nothing happened. Like, we find Sakuya eating breakfast with Remi and toss her flashlight back to her and wait for her to freak out.
Anonymous 2008/06/08 (Sun) 16:52 No. 12410 Honestly, I want to do Sakuya route next. Koakuma is moe moe, but I'd rather do Patchouli's route than her's.
Sakuya's route smells of plot exposition and tsundere.
Anonymous 2008/06/08 (Sun) 17:00 No. 12412 ▼ File 121296961318.gif - (116.63KB, 791x613 , 1205641940963.gif)
>>12410 >>Sakuya's route smells of plot exposition and tsuntsuntsuntsun. Fix'd that for you Anon.
Maryn 2008/06/08 (Sun) 17:19 No. 12419 [X]Ask Skull
[X]Smelly
If I am going to encounter the damn thing down there I might as well see my own death, no use dying from something I can't see.
Rio 2008/06/08 (Sun) 17:23 No. 12422 I don't think it's going to kill us. It probably would have earlier if that was the case.
Anonymous 2008/06/08 (Sun) 17:26 No. 12423 [X] Dark
Might be a little late to do this but I change my vote to dark. Walking into a room full of rat-piss monsters isn't something I want to do. Then again walking into a dark room isn't a good idea either, oh well.
Anonymous 2008/06/08 (Sun) 17:31 No. 12424 There's a disturbing trend in these posts. From the start:
>>Did that bash on your head earlier do something funny to your brains?
>>You rub the back of your head. Why are you talking to a dead person?
>>You set off down the corridor again, scratching the back of your head. Hmm, feels kind of funny.
All three occur in posts that have involved a "skull" choice. Now, the question is whether whatever is wrong with our head has caused our interaction with the skull, or if the skull is causing the problems with our head. In the case of the former, maybe we should use some of that medical knowledge we seemed to have inhereted from Yukarin to check for a concussion or something. MayoClinic.com: "The two most common concussion symptoms are confusion and amnesia," as well as "mood and cognitive disturbances," and "a loss of consciousness." Talking to the skull seems to indicate we're busted up a little more than we thought, and it would suck something awful to pass out in the middle of a fight.
In the case of the latter, "you've just desecrated a grave beyond repair..." Nothing says ancient curse like mysterious pains.
Anonymous 2008/06/08 (Sun) 17:49 No. 12427 I understand wanting to get back at Sakuya, but to go so far as to kill her strikes me as rather stupid.
Sure, she's pretty much doing the same to us, so it only seems fair to return the favor, but consider WHY she's doing.
As much of a bitch as she's being, Sakuya is ultimately acting in the way she views as the "best" means of protecting Remilia. When you get right down to it, our ends our the same as hers, it's just that we disagree upon the means to that end.
Sakuya tried the way we ultimately have to go, but failed because she tried to do it alone. Because the notion of ganging up on that thing doesn't seem to register with her as a possibility, she considered her own failure reason enough to consider that route a dead-end, switching to killing us as the back-up plan.
Unfortunately, this current plan of hers is bound to fail, whether we survive it or not. Even if we do die, Remilia likely won't just give up on killing that thing. She already gave Eirin the go-ahead to make that anti-vampirism stuff for her, meaning she is most likely perfectly willing to put it to use. Rather than losing her nerve, the sudden loss of her beloved could just as easily be that last straw that drives her to go after that thing solo with no regard for her own life. Either way, Remilia will likely go after that thing, her life will be in danger, and if she fails she will die, which is exactly what Sakuya DOESN'T want to have happen. At least if we were around, she probably wouldn't be so reckless to just go off on her own.
Ultimately, we have to kill that thing, and we're going to need Sakuya (along with everybody else) to do it.
We just have to get her to come around to our way of thinking, and possibly see how her way isn't for the best after all.
Anonymous 2008/06/08 (Sun) 17:55 No. 12428 >We just have to get her to come around to our way of thinking, and possibly see how her way isn't for the best after all.
Sakuya will never ever do this. Not in a thousand years.
Anonymous 2008/06/08 (Sun) 17:55 No. 12429 The symptoms most commonly produced by Enrichment Center testing are superstition, perceiving inanimate objects as alive, and hallucinations.
The Enrichment Center reminds you that the weighted companion skull will never threaten to stab you and, in fact, cannot speak.
Anonymous 2008/06/08 (Sun) 18:17 No. 12432 ▼ File 121297422159.jpg - (365.93KB, 920x750 , EoSD bosses.jpg)
>>12430 Listen to this man. Drop the skull, kill weird creature and go back and follow those wires so we can get back to the mansion and rally our forces and finally snuff out that attic monster for good!
If I'm not mistaken, it should be the early morning hours of Day 6. We're very close to the end here. Any more faggotry may kill our chances for a Good End.
Anonymous 2008/06/08 (Sun) 18:49 No. 12434 Late to the party, but for what it's worth:
[X] Smelly.
Listen to Saguya. If it's attracted to the smell, that means prey (blood of living youkai). If it's adverse to the smell, it's a known danger or predator (vampiric or otherwise strong youkai). From its readily adaptive behavior towards us we can assume it has at least enough competence to identify potential dangers.
More so that it has responded to us with non-violent vocalizations, that it displays initial skittishness but also situational willingness to move into our threat range suggests against mere parasitic, stalking, or exploratory behavior and more towards a pack mentality or higher form of social intelligence. With its silent movement, extreme agility, and vampiric regeneration, it would make a great harrier if it decides aiding us in battle is more likely to earn it dinner.
tl;dr: Saguya = +2 flanking bonus
Anonymous 2008/06/08 (Sun) 18:59 No. 12436 While it appears that Sakuya clearly had help, I think that there's one possibility that hasn't been considered is that it isn't coming from inside the SDM
>"Youmu Konpaku." She says. "I already know your name, Izayoi spoke of you."
>She releases your hand again.
>"Ah ... er, good things, I hope?" You say, not quite sure to act around Youmu. She gives off an aura like cold steel, but with a hint of something else in her eyes. Her delicate manner of dress is more than slightly at odds with the impression of highly coiled tension evident in her expression and how she holds herself. The pair of swords hanging at her waist only serve to further the contrast.
>She nods to you. "Yes. She is aware of what you did for her." Youmu says.
It's possible that Sakuya discussed plans for the abducting us with Youmu in hospital before anyone else arrived.
Granted, this is unlikely given Youmu's lawful personality, but again it is possible that Sakuya rationalised it as the best course of action.
>You can't help but feel bashful. "I did only what anyone would do." You say.
>Youmu inclines her head at you slightly. "You are wrong." She says. "You have my eternal gratitude."
>She motions past you. "I must return home now." She says. "I hope we will meet again."
This is the part which makes it most unlikely, given Youmu isn't likely to give gratitude so lightly. But, just throwing out conspiracy theories, so yeah.
Anonymous 2008/06/08 (Sun) 19:03 No. 12437 HY merely comments that our choice surprised him, and you dumb trainables start catastrophizing like he's Kira and we're calling out for Tewi.
10/10 to whoever started this troll.
Anonymous 2008/06/08 (Sun) 19:35 No. 12441 We have to remember to not underestimate Belmonymous's abilities. Remember he has abilities gathered from various sources because of Yukari's little mistake.
Anonymous 2008/06/08 (Sun) 19:45 No. 12444 I dunno. I find it hard to believe we can simply desecrate a corpse and not have it come back to bite us in the ass somehow.
Especially when the corpse belongs to an ancestor of our beloved.
I know it's not like we pissed on the body and skullfucked the eye socket, but it's still not a good thing to do.
If nothing else, either put both the skull and sword back where they belong, or at the very least make sure to not have them on our person when we get back into the mansion.
Anonymous 2008/06/08 (Sun) 19:50 No. 12445 Soon we get to test what abilities Yukari has given us. Remember not to underestimate Belmonymous' strength but don't overestimate it. If it looks like a fight is imminent don't turn around and run, ready your weapon and hope for the best.
Anonymous 2008/06/08 (Sun) 19:59 No. 12447 >If nothing else, either put both the skull and sword back where they belong, or at the very least make sure to not have them on our person when we get back into the mansion.
I believe it was our intention to return them after escaping. We know that we were sent in through the garden's central building, so there's no reason we can't return them to their proper place once we're done.
Also, all you people advocating killing the creature: what the fuck? Why would we do that when it hasn't been particularly hostile/aggressive to us? One of Belmonymous's best characteristics is that he's willing to look past initial impressions. If he weren't capable of that then he wouldn't have been able to see past Remilia and Flan being dangerous vampires.
Anonymous 2008/06/08 (Sun) 20:02 No. 12448 <HY> I can't believe Anon has decided to do it like this.
<Terminal-tan> I can
<Terminal-tan> You really didn't see this coming?
<Bastille> We're a lover, not a fighter
<Kapow> I think I heard sakuya muttering something about the terrible secret of space
<Bastille> And so we charm things whenever possible to avoid fighting
<HY> Throw caution to the wind! Make impossible friends!
<HY> I don't know why I even gave them the 'go crazy' options.
<KChasm> He's acting just as I did when I was younger and thought I was hilarious.
<Terminal-tan> I think HY is going to have to threaten a permanent BAD END to make anonymous take this a bit more seriously.
<KChasm> At least someday he'll grow out of it and look back on those days ashamed.
<Kapow> they probably would have written them in anyway
<Kapow> after you let them take the skull
<HY> There will be punishment, but I'm not telling you what it will be yet.
<HY> 'Tis a surprise.
Anonymous 2008/06/08 (Sun) 20:15 No. 12451 We're NOT killing Saguya you heartless fucks.
We have to take him back to the mansion with us and keep him as our pet.
It will be worth it just for the moment we get him and Sakuya together in the same room, and act as if they're identical twins and we can't tell which is which.
Anonymous 2008/06/08 (Sun) 20:15 No. 12452 Fuck your serious business shit, Hungry Youkai.
Some of us want to have fun, you know.
Anonymous 2008/06/08 (Sun) 20:20 No. 12455 ><HY> I can't believe Anon has decided to do it like this.
BAWWWW
><HY> I don't know why I even gave them the 'go crazy' options.
EMERGENT GAMEPLAY DUMBASS
Maryn 2008/06/08 (Sun) 20:25 No. 12459 Do not forget Sakuya is also precious to Remi as well, killing her would warrant a bad/sad end at one point or the other.
So, from that I think it's definitely not in our best interest to kill Sakuya. At all. Punishment would be the most we would do to her.
Anonymous 2008/06/08 (Sun) 20:35 No. 12461 >>"Desecrate" is not a connotatively-neutral way of putting it. I'd prefer "borrow" or even "reclaim".
We not only looted a corpse, but took off its head and are walking around with it in our fucking pocket. I don't know about you, but if that was MY ancestor's remains getting looted and damaged so some nutjob could pretend he had a friend to talk to, I would think "desecrate" is a perfectly accurate way to put it, to hell with connotative-neutrality.
Anonymous 2008/06/08 (Sun) 20:51 No. 12463 And if it was MY ancestor's remains I'd probably HNNNNGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG
Anonymous 2008/06/08 (Sun) 21:19 No. 12465 By now I would think that the writefags would realize anon will always choose the interesting option over the logical one. That being said, I'd really rather not see how we're going to get punished for this, so
[X] Drop the Skull
Anonymous 2008/06/08 (Sun) 21:31 No. 12468 I can just imagine Remilia's reaction when we tell her what happened.
"I got beaned on the head and woke up in a crypt beneath the mansion. Sakuya told me she sent me there to die. But there were a bunch of skeletons from your family, and I asked one for his sword, and he didn't mind. So I took his skull with me, so he could watch. Skully gave me a lot of good advice to help me get out. The entrance was in the garden, so I'm going to go put these back. I think Skully might be lonely though, because the other skeletons don't talk much."
Big fucking oblivious smile on our face. Remi just looks stunned.
"SAKUYA, IF YOU GAVE HIM BRAIN DAMAGE, I SWEAR TO GOD!"
Anonymous 2008/06/08 (Sun) 21:38 No. 12472 ▼ File 121298633746.jpg - (176.26KB, 650x650 , 1204196979663.jpg)
There seems to be some confusion amongst the rank and file anons as to consistency with our previous decisions. I would like to take this moment to direct everyone to either
http://sentrygun.com/touhou/ (not mine, but an excellent resource) or
>>11495 for most of the updates until now. Since there will be plenty of time between updates now, I would advocate everyone familiarize themselves with the style and flow of the story hence far. Even if you have followed the story since the get go, going back to read everything that has happened is still a treat. Seriously, some of the romantic and moe scenes still get me all choked up.
As easy as it is to blame the author for drama and despair, the decisions ultimately lie with us. If those decisions are ill-informed with the body of precedent before us, an adverse fate is certainly merited. For the good of everyone, take a moment to enjoy the story so far and let it be the foundation upon which we crawl from despair to GOOD END.
As an aside, can any IRCfags enlighten me as to HY's receptiveness to some questions regarding past story facts? I'm hesitant to raise them here, but am adverse to IRC.
!/Ts2U2ruK. 2008/06/08 (Sun) 22:42 No. 12476 If HY doesn't want us to mess with the skull, it might not be significant or magical in any way anyways, so we should toss it or "accidentally" drop it.
Anonymous 2008/06/08 (Sun) 23:13 No. 12479 Or maybe we should keep the skull and just return it to its owner after we find the way out? I doubt Remilia would think it ideal if we lost the skull of one of her ancestors.
kirin 2008/06/08 (Sun) 23:52 No. 12482 >[ ] Smelly.
>[ ] Dark.
>[ ] Ask the skull.
Hey, don't you see something? Our choice's "intelligence" have decreased a lot. That might be something regarding our bump on the head.
I won't vote, but I agreed on stop talking with the skull. Saguya can stay though. harmful or harmless asides, we kill it, stench of blood, scream, SUDDENLY LOTS OF 'EM, etc.
Better not take that chance.
Anonymous 2008/06/09 (Mon) 00:03 No. 12484 [x] Smelly.
Largely for the reasons someone mentioned earlier. The parts of the mansion that are used more often probably are in a better state of repair, and the smell may be tied to the smell of those emaciated youkai mentioned earlier. Therefore, the smelly hall may lead to the kitchen corridor.
The dark hall...who knows where it leads. No guarantee of an exit, we use up some of our torch's energy, and there may be other dangerous critters in the dark too. Both smelly and dark halls are dangerous, but with the smelly hall I think we have a better idea of what we'll be facing.
Anonymous 2008/06/09 (Mon) 03:40 No. 12488 [x] Smelly.
Yeah, this is sounding better and better. In other news, EVERYTHING IS GOING TO BE ON FUCKING FIRE HERE.
Anonymous 2008/06/09 (Mon) 06:56 No. 12491 Eh. We're a little bit crazy, in a good way. It's something of a requirement for living in the SDM, after all, check out the beginning of the story again for reference. I've always envisioned Belmonymous as a bit of a Dr. Who type, though perhaps that's just me. In any event, the skull talking - I hope! - is being voted as more of a harmless diversion than anything else. Nobody expects anything to come of it. Letting the creature follow is a legitimate choice, albeit possibly not a smart one, but it can be argued both ways.
Naming it Saguya, now, that's probably what's got HY up in arms. Alas, poor fourth wall!
Rio 2008/06/09 (Mon) 07:02 No. 12492 But we are from the outside. We'd get the reference, obviously. Also, a concussion would explain all our problems. We can get better later, with care from the residents of SDM who are still our friends, and maybe some people from Eientei.
Sakuya !jOmBcI54aU!!WwAwN5BJHj 2008/06/09 (Mon) 08:40 No. 12495 Anon just can't kill Sakuya. One reason that she is a main character, and Remilia likes her very much, the other reason is that she with her time hax can easily kill us (she doesn't get tired of using it like you, her body is a massive time paradox, that is why she does not get older).
Now you can only do, that you simply survive Sakuya. She is trying to kill you, but not directly, she fears Remi's anger.. She made her reasons very clear to you, you must accept her balance. Alone you can't win.
I see now only one way out of this shit. You must win Gensokyo's people to fight on your side againts the first vampire.
Rio 2008/06/09 (Mon) 08:44 No. 12496 Okay Skauya tripfag made a valid point. I'm amazed. Though I should note that we may be able to fight on-level with Sakuya in her timestop at some point. We have the ability, but not the power to fuel it. For now.
*Scorn* !!D4MGD0ZwZl 2008/06/09 (Mon) 09:01 No. 12501 I maintain the skull is worth clinging onto, not to talk to every chance we get but I have a vague feeling HY put it there for a reason.
I'm hoping for something along the lines of an Indiana Jones sequence where we swap it with something and release the giant rolling bolder.
I mean, whip and coat? Hell all we need is a hat and we're an official archaeologist!
Anonymous 2008/06/09 (Mon) 09:13 No. 12502 ▼ File 121302799777.jpg - (18.32KB, 268x378 , macgyver.jpg)
Hungry Youkai !GGKI3UTr5s 2008/06/09 (Mon) 09:22 No. 12503 Cup of tea in one hand, pulverized bird corpse in the other, I am back. Writing will commence when I have counted the votes.