EZMode !iIyIHD.1G6 2008/05/29 (Thu) 18:18 No. 38267 [X] Detect Elements, Sense Danger.
Sense Danger is probably the best bet since that is pretty much the purpose of this spell. As you set to work on writing the new spell, you occasionally refer to the notes you made to make the doll react to objects in the first place. It occurred to you that even if it could sense it's surroundings and detect them, it might not change how it reacted. If yu were able to make dolls, you wouldn't be as cautious, but you don't know how long you'll be in Alice's body, and you don't want to ruin all her dolls, but if one has to sacrifice itself for the sake of magic, then so be it.
As you write the spell, your mind begins to wander. This is something Alice has been working on herself. True, you'r ein her body and you're supposed to be her for now, but it all seems a little strange. Almost like it's too easy. You're new to the whole magic thing, and you're still making strides on research Alice has been theoretically working on for years. She couldn't have really been trying to find a solution this entire time but not be able to come to the same conclusions you did, could she? You remember back to the first spell you wrote, how it was barely legible, and the instructions on how to make it were completely unknown. Did she give up there? Or does she not know that it could be read if you are capable of doing it?
That doesn't make sense though, she should know these things because you know them. Is that really true? The idea that you might have a great capacity for magic, to understand things that Alice didn't strikes you as kind of odd. There's also the fact that you are completing her lifes work for her. While you're sure she would be thrilled to find the solution so suddenly when you leave her, you can't help but wonder if she would feel a little cheapened by the fact that she suddenly had the solution and did nothing to earn it. You go back to your notes. Well, you are keeping fairly detailed instructions on what you've been up to, so she could always look back through it. You take your mind of of that for now, no sense worrying about it yet. You're not even sure if you're onto a successful solution yet, and you might not be the one to complete her research afterall.
After an hour or so, you've completed the new spell. A custom work that combines a modified version of your Attack Doll spell with a field that detects elements and dangerous objects. It's still perfectly legible, so it's not out of your range, which kind of makes you feel like it won't work in some weird way. There's no way to know until you try it out at least.
"O, great force, I command you, allow this object the chance to react. To avoid harm from the dangers of the world, and respect the power of the elements." you recite, focusing the spell on the doll. Once again, the words on the page illuminate, and the page flutters from your hand. Multicoloured lights appear around your hand as you extend it towards the doll, focusing magical energy into your fingertips. The dancing lights float towards the doll and one by one and seem to absorb into it, each creating a new shade of it's own colour in a shining rainbow aura that slowly fades.
The spell seemed to cast no problem, but the question is if it works correctly. There's only one test you can imagine working. You walk over to the doll, which stands as you approach, and pick it up. You head towards the door, grabbing up a blank sheet of paper as you pass. You find a nice bare patch of dirt in front of the house and place the doll down. You take several steps back to exit it's trigger and it slumps to the ground. You crumple the paper, and create a small magical flame to light it. You wait until the fire has lit most of the ball, then toss it towards the doll.
The doll stands as you toss the ball, and you're given a momentary surprise as you expect the doll to tackle it. Instead, however, the doll just rattles a bit and while you didn't notice immediately, it had actually moved a short distance, and the flaming ball of paper landed directly in front of it. Despite the reaction, you can't help but feel it was a bit weak. You walk over to the doll, kicking the flaming paper aside as the last of it is burned away into ash. You pick it up and it stands on your hand. With your free hand, you create a ball of flame and move it towards the doll. As the ball of flame approaches, it simply shivers again, but this time you clearly see it move as it shifts to the side away from the flame, but doesn't leave your hand. The real surprise comes when it starts moving its way towards your arm as you move the ball of fire closer to your hand.
It's avoiding the fire, and it's also trying not to fall. It really seems that the spell is a success for it's purposes. The flame vanishes as you move your hand away, and the doll stands still once more, shaking occasionally. You bring it back inside and set it back on the table you had left it on. Whle you're glad it worked, you recall Alice again. You'd be glad to finish this research for her, but you can't help but feel that you'd be taking away something important in the process. You've already come so far, you have notes for everything you've done, as well as notes for more things to look into that should help you. She'll still have those when you leave, and with some basic steps done, all she has to do is finish the job.
[] Continue work on the Automation spell
[] Leave the work as it is for Alice and move onto other things
[] Make more detailed notes branching into other leads, then move onto something else.