!YvCruenWk2 2010/01/24 (Sun) 23:24 No. 24553 ▼ File 126437549428.jpg - (713.66KB, 1300x827 , 7f3e301e191cca39e381e255eff9a64a.jpg)
There's a twitch, a static glimmer in the air behind the trees, and in a burst of white noise you lose sight of yourself. The momentary worry as to what this means quickly passes, as you forget why it shouldn't be. You're no one, merely observing the events in the forest below. Then you settle behind another's eyes.
From here, everything is sharply in focus—the leaves of the trees in the darkness stand out in stark contrast to each other, the smells of plant and earth and furred and feathered animals, the rising sounds of shouting men and the guardian creatures they mean to face in battle, and the gentle sweeping of the night wind over your face and the skin left exposed by the looseness of your clothing. A little more warmth might be welcome, but restriction of either legs or arms would be as good as disarming yourself.
You draw your sword, hefting it carefully as you bring it up to guard, uncertain as yet as to how the enemy will attack. A quick glance to either side reveals something coming along the ground to your left, a small, scampering animal to the right, a predatory cat directly forward and, of course, Patchouli directly behind you. She's just beginning her incantation, but it's already taking her full attention, leaving the matter of her defense entirely to you. No complaints from here.
You leap into the air, folding your legs up under you just as the snake reaches striking range. Your foot comes down onto its body, crushing it a foot and a half from the head, but as the head continues to writhe in ways you've never seen a live animal attempt, you quickly bring down your other foot to stomp out its remaining life. The delay proves almost too much, as you must step back and to the side in a spin, sword flashing out to neatly severe the rabbit-shape that launches itself at Patchouli, dividing it from between its jaws (set with teeth no garden raiding pest should grow) to its tail. Then the black-furred panther silently knocks you down.
Levering your shield between you and it, you try in vain to avoid its raking claws as you get your sword out from under you and in a position to swing. It scores along your arm, tearing ribbons of flesh as you stab at it clumsily, the weight and curve of your blade working against your motion. Still, it backs off just enough of its weight for you to get your feet under you, and its next lunge up over your shield meets an overhand swing that cleaves through ones of its paws and into its skull. Spasming, it only falls still several seconds after you dislodge your weapon.
Patchouli is unharmed. Thank goodness. Where is—
The world shifts, moving quickly forward and back.
Everything is blurred, the night refusing to give its secrets to your sight. No matter. What the eyes cannot see, the mind does, to those minds that know the paths, the ways, and the secrets. And whatever you may lack, you do not lack for this.
First, the targets must be found. You draw upon your memory, the appropriate sequence immediately coming to the fore, as if the illustrations themselves were held before you under the very candlelight you first read them by. You will into existence the connection between yourself and the powers you call on, channeling it through your soul and into the patterns you reflexively draw in the air. The symbols glow, faintly and briefly, followed by the sound of a chime. As the sound races back and forth between the trees, it illuminates every living thing, the glowing force of their life acting as beacons on which to focus your attention. As you begin the harder work of preparing the spell to immobilize your enemies, these lights remain in your mind. While forging the connection to the primal forces of the earth and forest, you check each light, removing here from sight one of the ruffians with whom you've allied, and disregarding there one of your companions, leaving at last only the faint lights of the half-living homunculi.
The preparation of the next step is nothing so simple, and it takes you precious moments to analyze the structure of the forest here. Foreign things, living things, complex structures, these introduce complications into your work, but traveling as you do, this manner of hardship is to be expected, and you've been accustomed to it since long ago. Other magicians might balk at using an environment with entirely unknown lines of power, hesitant lest some roused spirit throw their work down over their heads. Far safer to use simple conjurations that are the same everywhere—fire and ice thrown to here and to there.
You smile slightly, hands outstretch, as you once again confirm that you're better than that.
The earth stirring with strengthened life, you direct and control, attention moving throughout the battlefield. Here, the wayward noble Mokou tears rats away from her body, smashing them against a tree. There, Suika advances ahead of a line of bandits, no doubt exulting in—
Flicker.
You race through the forest, following the sounds of prey—specifically, anyone and anything that gets in the way or runs. The former is easier, you note, as a bear rears up before you, roaring. Your continue forward, leaping without hesitation, your fist impacting the hardened muscles of its chest. Your second strike follows immediately and in the same spot, driving it a step backward as it almost falls. Twisting your chain through the air before your own feet touch the ground, you loop about its neck, both holding it in place and giving you something to launch up as you drive your head into its face, breaking the latter. Still holding yourself to its shoulders by that anchor, you give it several more kicks to the jaw as it falls, and then it's time to move on.
Huh? Given time for your thoughts to catch up to your body, you wonder why it didn't fall at the first hit. Alchemist toys must be tougher than normal beasts. Makes sense.
Something falls on you like a tangle of rope, wrapping itself around you and biting your right arm, left leg, and the side of your stomach in rapid succession. Grabbing at two of the snakes by their heads, they seem determined not to let go, and even your fingers the size of yours aren't able to wedge in under their fangs. This will require some thought.
If force doesn't work, you're not doing it right, you think.
Taking one of their bodies in both hands, you grasp and twist in opposite directions, straining to keep a solid grip on the slickly scaled body. Your fingers dig into it, and it breaks apart, loosening the hold of its jaws.
One down, and you grasp the second as a spotted leopard bounds toward you, its leap suddenly arrested by a network of vines sprouting out of the ground, against it which it struggles to snap at you, unable to bring its claws up.
You snap apart the second snake, and give the leopard a close-fisted smack to the side of the head that leaves its left eye crushed to uselessness as well as tearing it from the vines' embrace. It doesn't get up, so you wipe the blood from your knuckles before getting to the last snake. It's good to fight without holding back, again, though the opponents could be better. All that not-killing business was tiring. You get back to moving forward, keeping one ear cocked to the men coming up behind you. Fighting the lot of them together would be more fun, if it comes to that...
Suddenly, the forest breaks into a short clearing, past which you see some single-storied, solidly overgrown building with what's more of an unaccountably large gate than a simple door on the side facing you. It's open, but slowly closing, and the two sides coming to cover the entrance look more like stone blocks than wooden panels. In front of you, barring the way, are creatures you've never seen before. Like massive insects, standing on the back four legs and raising the front two, the upper pair ending in blades rather than grasping feet. Each stands twice your height, and there are half a dozen of them. Their eyes are small and hooded within their heads, and all focused on you.
You...
[ ] ...charge the door.
[ ] ...charge the guards.