[First, Bedroom 101]
[Second, the dead-end door]
[Third, Wine Cellar B]
[Don’t open the iron-clad door]
You shake the fear and horror away from you and concentrate on the choice at hand. That iron-riveted door simply reeks of danger, and you want no part in it. You’ve got enough impending danger on your hands already without having to worry about such a blatantly obvious disaster; it’s reinforced for a good reason, and you don’t really want to find out what.
Of the three remaining doors, the bedroom marked “101” seems the most promising. It’s right next to other, perfectly normal rooms, and though there’s obviously something worth hiding, perhaps it won’t be as shocking as what you might uncover in other places. Wine Cellar B just has an uncanny feeling to it. Why would a mansion that already has one more-than-adequate wine room build a second? You assume that either it’s a false name designed to fool you, or there must be some pretty potent wine behind that door. The room at the dead end intrigues you, but you guess it’s in this supposed place of honor for a reason. Best to simply try the most common option first, to get a feel for what might await you down here. That is, if your key even works.
As your dying footsteps echo through the deserted cellar, your mind wanders back to the matter of your keys. “A tool to aid you on your path towards Hell,” the voice said. Did the voice mean Hell as in pain and suffering, Hell as in death, or just Hell as an annoyed placeholder word? Neither one can mean anything good for you, unless…wait, you have an idea. This place is called the Scarlet
Devil Mansion; devils live in Hell, right? It might just be a clever play on words, but perhaps “Hell” is where the devil in “Scarlet Devil” comes from. It’s a long shot, but for now, it makes sense, and you don’t mind rolling with it.
Already on the topic, your brain almost sub-consciously begins to analyze other parts of those whispers in the night. “…the events have made her displeased,” the voice said. Who is her? There’s plenty of “hers” in this mansion, basically anyone besides you or Nathaniel. But who would be displeased the most by you getting skewered by Cirno? Cirno herself might be displeased, and she was certainly sad enough afterwards. Meiling…would she like you enough to become “displeased” if you got hurt? You doubt it. Patchouli might have been annoyed with having to heal you, just as Sakuya might have been annoyed having to take care of you. Remilia obviously isn’t happy with it, she said so herself during dinner. Gah, you just don’t have enough information!
“Do what I cannot, what she will not, what they dare not.” There’s that elusive “she” again, and now a “they” has joined the mix. Does “they” mean the residents of the mansion, or is it someone more specific? Could there be multiple people in your life trying to achieve something around you?
“The one who saves us all.” Why would you need to save someone, and who is the “all” you need to save? Is it the mansion? Gensokyo? The world?
This is getting you nowhere. You’ve been standing outside Room 101 for minutes now and haven’t even touched the doorknob yet. Time to put away intangible thoughts and focus on something real. Your right hand is on one of your mystery keys, your left on the doorknob. You’re drawing the key closer to the lock. It’s almost there….
You stop. You pull the key back, and then politely knock on the wood of the door. Wait, what? No answer, so you knock a second time. Why are you doing this? Still no answer; third time’s a charm, and you continue rapping on the door. Guess no one’s home. You’re insane, knocking on random doors in the middle of a dusty basement; why would anyone lock themselves in a room down here? You finally insert the key into the lock.
It doesn’t fit.
But the second key does.
The door creaks open, and you peer inside before actually crossing the threshold. Like the rooms around it, it is a bedroom…or at least it used to be once upon a time. Nearly everything that can be broken is broken, and somehow even a few things that
can’t. Piles of splintered wood lay strewn about the floor; what might have been a chair here, what might have been a dresser there. A full-length mirror lies shattered in millions of pieces, the frame only half-erect itself. The bed is tipped onto one side, its metal frame badly twisted, and stuffing pours out of the deflated mattress like the disemboweled organs of some dead animal. Even the walls themselves bears deep dents and gashes, as if some monstrous beast was given free reign upon them. Somehow, a single lamp on the floor remains intact, casting unnatural shadows across the room’s interior.
But the room is not unoccupied.
A single figure rests upon a torn seat cushion at the back of the room. The lighting makes it difficult to see clearly, but there’s enough illumination for an initial observation. It looks humanoid, but it is hunched over in a very animalistic way, and the ripped shroud it wears obscures the finer features of its body. Lank hair streams over the drooped head, obscuring its face, hair that is a hauntingly pale grey, streaked with remnants of a sandy blonde. A lump protrudes where a human’s back should be, small enough to be some kind of physical deformity, but large enough to be decidedly unnatural. Though its feet are curled up underneath it, you notice a few fingers protruding from the tattered sleeves of its garment: curled, tense digits with long fingernails, though the skin appears to be human enough. Its breathing is slow and labored, and you hear a slight tinkling as its body heaves up and down; it is chained to the wall at its neck and wrists.
The creature seems not to notice your presence, because it remains seated and immobile, possibly due to its bonds. You peak your head in just a little further, trying to get a better look. Suddenly you hear a voice; the creature is speaking, possibly to you. It is a dreary and despairing voice, high in pitch like a child’s. The words sound so tired, so pitiful, and yet you think carry just an ounce of hope in them.
“Are you the answer to my prayers?”
[ ] “Yes”
[ ] “No”
[ ] “???” (Write in your words)
[ ] Say nothing, close the door and leave
[ ] Say nothing, but remain there
====================
No, the attached picture is not what this guest looks like. 'Tis just a random image found lying about.
>>21263 I have always done well in respecting my elders, and shall still not fail to do so. Regardless, I have not been drinking, and in fact have not even tasted a drop of alcohol before aside from communion wine, which I do not exactly place in the same domain.
>>21265 I doubt that will help me greatly, for the reasons stated above.
>>21273 So much for my old score of unintentional references. Having never played or seen any of the Silent Hill series, I believe this brings my tally up to one-for-five. I really need to stop doing that.
Also, I have just noticed this humorous post on another board: >
>>/others/10034. Perhaps this story is the originator, no?